The center reported that Black, Hispanic, and Native American students account for 21% of science and engineering bachelor’s degree recipients yet just 11% of the workforce. Meanwhile, underrepresented groups also change fields after graduation, according to data from the National Center for Education Statistics. students noted that the National Society of Black Engineers has reported seven in 10 Black engineering students leave the field before finishing their degrees compared to 50% for all races. To improve access, the team proposed a rideshare app that would connect students with cars to those without to offer rides to nearby grocery stores.Īnastasia Schauer worked with Carnegie Mellon student August Kohls to dig into data about why underrepresented minorities (URMs) leave engineering fields to present ideas for retaining them. Department of Agriculture data, which classifies the campus neighborhood as a food desert since there’s only one grocery store within a mile. Many of their respondents didn’t have access to a car and nearly half cited cost as an obstacle to getting groceries. Team members surveyed students about food access and costs. “When students are focused on how to afford their next meal, they are not able to put their full effort into academics.” “Food insecurity is a huge issue on college campuses and correlates with lower GPA, attendance, and completion rates,” said Sitaram, a third-year mechanical engineering student. By making it easier for students to get to the store and then to prepare affordable meals, the team hopes to improve educational equity. “SICPEA remains an important spoke in our network of student innovation competitions because it brings students together to think about how we as a community can put into action Georgia Tech’s values of diversity, access, and well-being,” said Mark Losego, a member of the College’s DEI council who helps coordinate the competition and an associate professor in the School of Materials Science and Engineering.ĭevasena Sitaram, Grace Marek, Nicole Sen, Priyali Bandla, and Shreya Terala focused on improving access to grocery stores, an issue they said heavily impacts low-income students and those with dietary restrictions. The competition is coordinated by the College’s Diversity, Equity, and Inclusion (DEI) Council, and the top three teams win cash prizes. The competition is designed to build awareness around issues of equity and access among engineering students while improving the College community. Other teams won second and third place with projects that seek to improve students’ access to groceries and keep underrepresented minorities from abandoning engineering careers. The team’s idea won the first-place prize in the College of Engineering’s annual Student Innovation Competition – Promoting Equity and Access (SICPEA), which asks students to propose a creative solution to a problem affecting marginalized populations on campus. “Once I realized that I unconsciously do this, I realized that 3D animated visuals will help students better understand concepts.” “As a visual learner, I convert any ideas into mental images, which aid significantly in my understanding,” Appana said. The lightbulb moment for the three mechanical engineering students came on one of their late-night brainstorming sessions. The company reported record earnings in 2022 with $198 billion in revenue and $83 billion in operating income, while its Microsoft Cloud surpassed $100 billion in annualized revenue for the first time.When Siva Appana, Ian Kwuan, and Jathin Gadiparthi set out to make learning more accessible and interactive, the solution – virtual reality (VR) visualizations – felt initially elusive. If allowed to proceed, the Activision deal could help push that technology even further ahead of competitors. judge temporarily granted the Federal Trade Commission's request to block the acquisition in June, Microsoft has also dipped its toes into the VR world with the HoloLens 2 augmented reality headset. While the fate of the Activision deal is uncertain after a U.S. Activision isn't yet considered a major player in the metaverse, but it's a gaming company already making inroads into the VR market and Microsoft has framed the pending acquisition as a metaverse play. ( ATVI), the company has revealed its intention to compete in the metaverse, and hence the world of VR. But more recently, with its $68.7 billion bid to purchase Activision Blizzard Inc. Microsoft made a name for itself back in the 1990s with its Windows operating system.
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